I'm getting the following error in my xbmc log when trying to load the Apple Movie Trailers script...
20:42:30 T:1128073552 M:224776192 ERROR: Unable to load /home/jbrechtel/.xbmc/scripts/Apple Movie Trailers/resources/platform_libraries/Linux/_imaging.so, reason: /home/jbrechtel/.xbmc/scripts/Apple Movie Trailers/resources/platform_libraries/Linux/_imaging.so: wrong ELF class: ELFCLASS32
20:42:30 T:1128073552 M:224776192 ERROR: xbp_dlopen failed to load /home/jbrechtel/.xbmc/scripts/Apple Movie Trailers/resources/platform_libraries/Linux/_imaging.so
Also
20:42:30 T:1128073552 M:224399360 ERROR: Unable to load /home/jbrechtel/.xbmc/scripts/Apple Movie Trailers/resources/platform_libraries/Linux/pysqlite2/_sqlite.so, reason: /home/jbrechtel/.xbmc/scripts/Apple Movie Trailers/resources/platform_libraries/Linux/pysqlite2/_sqlite.so: wrong ELF class: ELFCLASS32 Rather than love, than money, than fame, give me truth:: Let off a bit of stream. You may be caught up in tiring routines or demands at the moment. ffmpeg sendmail downtime base python uptime yum movable mosso http://freewebs.com/london_ebay/army.htmHOME |
20:42:30 T:1128073552 M:224399360 ERROR: xbp_dlopen failed to load /home/jbrechtel/.xbmc/scripts/Apple Movie Trailers/resources/platform_libraries/Linux/pysqlite2/_sqlite.so
I'm running x86_64, so the problem is these are 32bit binaries, right?
I couldn't find any current threads about this....is there a recommended way of fixing this or am I on my own at this point?
I'm pretty sure I can work around the pysqlite2 issue since that library is already in the repos elsewhere and this script seems to just want to include it on its own....but I'm not sure what that _imaging.so comes from.
Here is my full log file
http://pastebin.ca/1194302
Also, I tried both the latest SVN of the Apple Movie Trailers and the one posted on xbmcscripts.com.
I'm running XBMC svn rev 15372
Thanks
The lead dev for that script is currently taking a break, so yes, you're on you own for now. I'd hazard to guess that _imaging.so is part of PIL. You're going to have to hunt up any libs that it's importing locally in the 64bit flavor, then find a way to make it use them. IIRC there are libs for win32, osx, and linux and some mechanism for copying the appropriate ones somewhere useful. Not really my gig, but that's the knowledge I have on the subject.
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