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How to change shooting directions???
Published by: rose 2010-03-16
  • I have the following player control script


    onClipEvent (enterFrame) {
    if (Key.isDown(Key.RIGHT)) {
    this._x += 5;
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    this.play();
    this._xscale = 100
    } else if (Key.isDown(Key.LEFT)) {
    this._x -= 5;
    this.play();
    this._xscale = -100
    }
    }


    My Guy normally shoots to the right, so the problem is when he turns to the left it looks like he's shooting out of his back. How can I make it so that when he turns to the left he shoots in that direction as well.

    I already tried the below altered shooting script...no success

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    onClipEvent (load) {
    if(_root.mario._xscale =100) {
    shellMoveSpeed = 10;
    this._x = _root.mario._x+10;
    this._y = _root.mario._y;
    } else if (_root.mario._xscale = -100) {
    shellMoveSpeed = - 10;
    this._x = _root.mario._x-10;
    this._y = _root.mario._y;
    }
    }



    Dunno...any ideas on how to fix this???Thanks in advance :).


  • Don't know if its a type0 but....

    onClipEvent (load) {
    if(_root.mario._xscale == 100) {
    shellMoveSpeed = 10;
    this._x = _root.mario._x+10;
    this._y = _root.mario._y;
    } else if (_root.mario._xscale == -100) {
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    Introduction to Police Pistol Combat/Competition Shooting. After the line is safe, again by range officers command, you will change from your A to your B target.
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    shellMoveSpeed = - 10;
    this._x = _root.mario._x-10;
    this._y = _root.mario._y;
    }
    }

    == tests a variable
    = asigns a veriable

    the rest looks fine to me :D but then i don't have flash here at school

    ;)

    does this code have to go in the character's action script window or the bullet's action script window?


  • Don't know if its a type0 but....

    onClipEvent (load) {
    if(_root.mario._xscale == 100) {
    shellMoveSpeed = 10;
    this._x = _root.mario._x+10;
    this._y = _root.mario._y;
    } else if (_root.mario._xscale == -100) {
    shellMoveSpeed = - 10;
    this._x = _root.mario._x-10;
    this._y = _root.mario._y;
    }
    }

    == tests a variable
    = asigns a veriable

    the rest looks fine to me :D but then i don't have flash here at school

    ;)


  • The bullets action panel (it would be kinda weird in mario's actions panel :P).

    kanpai


  • Yeah it works! Thanks a lot :D!!!


  • Oh boy wow this thread is old! I can't believe it got churned up again :P!





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